Contrary to what many might think, using technology and games in learning doesn’t isolate kids; rather it provides a completely different avenue for collaboration. – teacher Katariina Söderholm
“Imagine a learning environment where students engage core principals using gameplay, solve problems through team-based collaboration, and use gaming systems in place of standardized textbooks. Is our education system ready for that? Do we have a choice?” By Chris Riedel
Barbara Chamberlin, with the NMSU Learning Games Lab, shares the Educational Game Design model developed at NMSU.
The educational development studio involves content experts and game developers in their game design process, also employing a rigorous user testing process throughout development.
In this presentation, she explains the pre-development work they do in working from broad educational objectives, forming team, immersing team members in both the content and game design, and guiding questions for refining educational objectives and driving game development.
A great presentation by deaf musician, Evelyn Glennie. What could be a better post to start with? Listen. BigEar like!
Welcome to BigEar’s blog.
BigEar is a Mobile Music Learning Game to teach the Universal Language of Music in a fun and creative way. First target user group are kids (6-11 yrs.) and their families and then all the Children of Music.
The mission is to simplify and demystify the essentials of practical music theory.
Our Equation is : HQ Games + High Educational Value = Fun Learning and Experience. Continue reading “The First Note”