Musician and researcher Charles Limb wondered how the brain works during musical improvisation — so he put jazz musicians and rappers in an fMRI to find out. What he and his team found has deep implications for our understanding of creativity of all kinds.
Michael Tilson Thomas is giving a great overview of the meaning of music as an emotional language and channel of expression.
“…you know all that you need to know, you can start anywhere…”
“… regardless of where I am, anywhere, every audience gets that…” from “Notes and Neurons”
Collaboration is the only way to make sure we make better games for The Children Of Music! Cheers.
“Imagine a learning environment where students engage core principals using gameplay, solve problems through team-based collaboration, and use gaming systems in place of standardized textbooks. Is our education system ready for that? Do we have a choice?” By Chris Riedel
Barbara Chamberlin, with the NMSU Learning Games Lab, shares the Educational Game Design model developed at NMSU.
The educational development studio involves content experts and game developers in their game design process, also employing a rigorous user testing process throughout development.
In this presentation, she explains the pre-development work they do in working from broad educational objectives, forming team, immersing team members in both the content and game design, and guiding questions for refining educational objectives and driving game development.
A great presentation by deaf musician, Evelyn Glennie. What could be a better post to start with? Listen. BigEar like!
Welcome to BigEar’s blog.
BigEar is a Mobile Music Learning Game to teach the Universal Language of Music in a fun and creative way. First target user group are kids (6-11 yrs.) and their families and then all the Children of Music.
The mission is to simplify and demystify the essentials of practical music theory.
Our Equation is : HQ Games + High Educational Value = Fun Learning and Experience. Continue reading “The First Note”